![]() ![]() Panchaku – By centering itself on attacking when enemies face you, this weapon has a serious focus on position in ways that may not be viable often. Maw of the Deep – Despite featuring a rooting element on the combo ender, the Maw of the Deep is just too slow to use- and too complicated mid-gameplay- to be truly useful or satisfying. That being said, lighting the fire is the tough part- using this weapon correctly requires far more effort than the weapon itself is worth, unless doing a flame-only run. Oiled Sword – This weapon douses enemies in flammable oil, after which crits are dealt to enemies on fire. Dealing crits on enemies who are bleeding or poisoned, there’s not much worth if the player doesn’t build around it. Sadist’s Stiletto – This is overall a bog-standard weapon. Without that dangerous element, the sword is fairly standard. Spite Sword – By inflicting critical damage after you have taken a hit, the Spite Sword proves itself useful only in moments of intense sacrifice. Queen’s Rapier – While a weapon focused on attacking multiple foes at once may seem like a huge advantage, there are other weapons on our list that do the same with added bonuses. Spartan Sandals – A decent knockback and a crit when enemies hit walls aren’t enough to make the Spartan Sandals an appealing option in Dead Cells, particularly with it relying heavily on the map’s layout. As such, this weapon is best used against standard enemies, nothing more. However, the boss problem rears its ugly head again. They are useful only in very specific situations.ĭagger of Profit – With a critical condition focused on bonuses when picking up gold, one can be quick to assume this is an incredible crit machine. C TierĪverage weapons in Dead Cells, at best. As long as you practice parrying, this can prove to be an incredible option. This is useful against many enemies and bosses, and can prove integral for low-defense builds. Your build also matters for this one, so plan your playthrough accordingly.įlashing Fans – An agility based weapon, the flashing fans focus on projectile repelling. Swift Sword – Dealing a critical hit when given a speed buff, this sword can be effective in specific moments of gameplay. This is a great standard enemy killing machine, but it is functionally basic when used against bosses. ![]() Tombstone – The tombstone dooms nearby enemies after killing one. Dealing a crit upon interrupting an enemy’s attack, this is a fine- if less effective in comparison to others with similar abilities- choice. Spiked Boots – This is another rhythm-based option. Symmetrical Lance – This is a great enemy-focused weapon in Dead Cells with a centric identity built around killing two enemies at once. Doing so will create a storm of constant damage that will lead to a very unique, very powerful run. When it becomes powerful is when you stack your build with items that induce the bleed condition. As such, there’s not much special about it. Overall a standard pick, but there are worse.īlood Sword – A fairly standard sword, the Bloodsword deals bleed damage. ![]() On a third attack a ranged bump inflicts a critical attack. Machete and Pistol – This is a standard weapon save for the combo finisher. Due to the extending metal shards, the added ranged bonus makes these an intriguing option when compared to more standard blades. Shrapnel Axes – The shrapnel axes are a fantastic combination of ranged and melee combat. Use these carefully during fights and they’ll prove themselves very useful. Hayabusa Gauntlets – While inflicting hits on enemies with 40% hp can be incredibly useful for whittling down their health, you need to reach that point to begin with before you finish them off. It creates a rooting effect, so it is effective against swift opponents. Seismic Strike – One of the more standard weapons in your arsenal in Dead Cells, the Seismic Strike is, overall, a fairly normal sword. Just be careful to make yourself properly positioned during combat! As such, it is effective 50% of the time. Vorpan – The Vorpan is a weapon centered around front-facing enemies.
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